One such button is to the right of the doorway from the top of the stairs. Pressing one of these buttons will rotate the room one-fifth of the way around, moving the two open doorways. The room itself rotates via buttons in a few locations. There are also three closed gates (gate 1, gate 2, and gate 3), one of which is blocking your path to the gold dome. At the start of the game, the doorways are where you are (the start area) and the gold dome. However, as you can see, there are only two doorways. This part of the island connections five different sections to this room. This takes a little explanation and a crudely-drawn picture. This room is our first puzzle of sorts that we'll revisit a few times. For major puzzles, there will be a hint system of sorts ranging from minor probes to a full walkthrough. The walkthrough will go through all minor puzzles with explanations. Some lore will give background information from Myst, and some will summarize various journals and such for those without the time to fully read/explore every inch of the isles. If interested, simply head to the relevant section of the guide to read about it. As not to disrupt the flow of the walkthrough, the guide will reference a lore that can be found at the end of this guide. This guide will include summaries of background lore. ![]() Please do not share or upload this guide anywhere without my permission. Nevertheless, I intend this guide to be a full walkthrough to the entirety of Riven for everyone interested in this wonderful game. ![]() I first played Riven upon its release in 1997 without having played Myst, which is not recommended as much of the lore refers to concepts from Myst. Welcome to my guide to Riven: The Sequel to Myst!
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